AI Insights · Timothy · July 2025
Top 5 Golf Games Performance on Unified Platform in Europe Q2 2025
Explore the performance trends of the top 5 golf games in Europe for Q2 2025, featuring data on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the top golf games on the unified platform in Europe demonstrated varied performance metrics, according to data from Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts showed a notable increase in weekly revenue, peaking at approximately $313.6K in early May and maintaining strong figures throughout June, reaching $295K in the last week. Weekly downloads fluctuated, with a significant rise to 27.4K in mid-June. Active users peaked at 64.6K in early May, before dropping to 54.3K by the end of June.
Golf Rival - Multiplayer Game by Zynga Inc. saw a steady climb in revenue, reaching around $94.7K by the end of the quarter. Downloads spiked in early June at 28.4K, while active users consistently remained above 100K, peaking at 108K in early June.
Golf Battle from Miniclip.com experienced a modest revenue peak of $44.5K in mid-May. Downloads were highest at 58.9K in mid-April, but saw a decrease towards the end of the quarter. Active users started at 582.7K in early April and decreased to 442.7K by the end of June.
Ultimate Golf!, also by Miniclip.com, had a revenue peak of $41.2K in late June. Downloads were highest in mid-May at 9.9K, with active users peaking at 72.2K in mid-May before stabilizing around 65.1K by the quarter's end.
Finally, WGT Golf maintained relatively stable revenue, peaking at $27.7K in late June. Downloads saw a high of 9.3K in mid-April, while active users decreased slightly from 18.2K in early April to 16.4K by the end of June.
These insights highlight the dynamic nature of the mobile gaming market, with more detailed data available through Sensor Tower.